![]() ![]() Meet the Gunner, he enjoys long walks on the beach and reading War and Peace. ![]() Also another standard melee creature, although this one has a blade for a hand, and can also shoot lightning. One of the standard melee creatures, can rip you to shreds in seconds if you're not careful. Very common enemy and generally easy cannon fodder. Comes in a variety of flavors including blaster, machine gun, and shotgun varieties. Well I'm glad you asked! Here are the Strogg we've seen/killed so far (images courtesy of PlanetQuake): So what are the Strogg named? I don't believe they're all named "that guy" and "this dude" Will this be a solo mission or will you have some friends?Ĭertainly guest commentary is always welcome, I've worked out how to do it so just hit me on Skype (Static_Fiend) or PM me on SA. I heard this was based on the Doom 3 engine, so I bet it's darkĪmazingly Raven has done the exact opposite of that for the most part, most of the game from what I've seen is fairly well lit but there are sections that are just as bad as Doom 3. I honestly can't say Quake's strong point was ever its story. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, the Makron. In the single-player game, the player assumes the role of a marine named Bitterman taking part in 'Operation Alien Overlord', a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. This takes place directly after Quake 2, which had this as a plot: Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, the Rhinos are tasked with spearheading the mission to finally secure the alien's home planet Stroggos The game follows the story of a marine named Matthew Kane who is a member of the fabled Rhino Squad. Other than shooting Strogg en mass? Well. No idea about Xbox One's backward-compatibility, sorry.So what the hell are we doing in this game? You don't need a monster PC to run it at solid 60FPS (720p60 capped high settings on even my GT440 with zero dips) although console users are screwed as it's a complete sh!tshow on the 360 and unavailable on PlayStation. They're fun albeit repetitive and unchallenging. It's basically a shooting gallery and you're pretty much 100% invincible thanks to regenerative shields, at least on medium and lower difficulties. The only con I can think of are the 'vehicle missions' where you man a turret, a walking tank and lastly a hover tank. And in the later half of the game your movement speed gets a 2x boost after which the gameplay becomes a lot like Doom 2016's, which is a huge compliment! Boos fights are also just epic, especially a certain one that takes place in a giant arena. The weapons also feel absolutely solid just like in CoD games and unlike D3 where even the shotgun fails to impress. There are also no 'monster closets' so no cheap 'boo scares'. While Doom 3 is pitch black 99.99% of the time Quake 4, which has the same engine with minor modifications, is far more brighter and far less foreboding. That alone is a good enough reason to try it at least in my book. It's single-player campaign will give you CoD vibes, which makes sense because this game has CoD pedigree and is developed by Raven Software, co-developers of CoD franchise. No one ever mentions Quake 4 which is a shame because it improves on Doom 3 in almost all aspects. Whenever people talk about mid-2000s 'FPS boom' they talk about classics like Half Life 2, Doom 3, F.E.A.R, Halo 3, CoD 4, Black, Bioshock, Far Cry 2. ![]()
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